Our History

West Coast MegaGames is a volunteer company interested in designing large format social strategy gaming events and producing them across the West Coast of the United States.

We started as “Sacramento MegaGames” and produced our first megagame event on January 3, 2015. 58 players were able to experience 3 years of the Sengoku-Jidai and attempt to unify Japan. It was a bloody 6-hours.

We are now taking the experience gained from that event and looking to the future as we aim to expand our operation and improve the megagame experience, we hope others will join us for games in the future!

Originally founded as Sacramento MegaGames, we’ve since expanded our coverage area in the hopes of bringing megagames to communities–both familiar and unfamiliar with board and simulation games–up and down the US West Coast.

Read our blog posts and testimonials from previous game participants.

Who are we?

West Coast Megagame's is a volunteer organization dedicated to bringing high-quality events to life. Our volunteers give up hundreds of hours of their time to make our events successful.

John T. Cleveland

Position: Development Lead | Control Lead

John has helped guide the way for WCM in setting a high standard for our games and the experiences we host for our participants: we are committed to redeveloping rule sets to produce great events that will appeal to a wide audience on the US west coast.

This inspiration began with Sengoku in January 2015 and has culminated with the development work on Project Nexus in 2020, and we will continue to chip away at the task for the foreseeable future.

Leslie Loy

Positions: Outreach Coordinator

Leslie has been playing games for longer than she can remember. She spends many hours contemplating existential quandaries while community organizing, writing, and figuring out what she’s supposed to do next; she enjoys helping to promote our games to anyone willing and unwilling to pay attention.


Scott McMann

Position: Project Nexus Developer

Scott has been a megagame enthusiast for years, having played in WCM's early games he has since become one of the more active players involved with North American megagame offerings at various conventions.

More recently he has begun to apply his education in computer science to the megagame genre, programming bots for online megagames and jumping on board as a back-end developer for Project Nexus.

Jeff Cleveland

Positions: Project Nexus Developer

Jeff has begrudgingly lent his support to WCM for years despite having no interest in megagames as a genre of gaming.

More recently he has taken on back-end coding work for Project Nexus bringing 30+ years of professional development experience to the project.


Benjamin Weiner

Position: Designer

Ben was introduced to megagames as a player in Sengoku in January 2015 and joined the development team to redesign the game.

He was the development lead for Sengoku through our 2.0 and 3.0 re-writes leading up to our debut of our version of the game at GenCon 2018.

Jessica Kriz

Positions: Editor

Jessica has worked for WCM since 2016 helping with the development of game assets as well as editing of rules and the management of game resources.

She has been a stalwart controller through all of our Watch the Skies games run from 2016 - 2018.